all the helper functions to calculate intersection point of two lines are exist in min_enclosing_triangle.cpp
but unfortunately you should implement all of them in JAVA
to determine if a line and polygon are intersecting you could iterate all points of polygon as pairs and test if any point pairs (line) is intersecting with the line ( sorry for my poor english. feel free to ask if I did not express well )
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
#include <iostream>
using namespace cv;
using namespace std;
#define EPSILON 1E-5
static bool almostEqual(double number1, double number2);
static double distanceBtwPoints(const cv::Point2f &a, const cv::Point2f &b);
//! Compute the distance between two points
/*! Compute the Euclidean distance between two points
*
* @Param a Point a
* @Param b Point b
*/
static double distanceBtwPoints(const cv::Point2f &a, const cv::Point2f &b)
{
double xDiff = a.x - b.x;
double yDiff = a.y - b.y;
return std::sqrt((xDiff * xDiff) + (yDiff * yDiff));
}
//! Check if one point lies between two other points
/*!
* @Param point Point lying possibly outside the line segment
* @Param lineSegmentStart First point determining the line segment
* @Param lineSegmentEnd Second point determining the line segment
*/
static bool isPointOnLineSegment(const cv::Point2f &point, const cv::Point2f &lineSegmentStart,
const cv::Point2f &lineSegmentEnd)
{
double d1 = distanceBtwPoints(point, lineSegmentStart);
double d2 = distanceBtwPoints(point, lineSegmentEnd);
double lineSegmentLength = distanceBtwPoints(lineSegmentStart, lineSegmentEnd);
return (almostEqual(d1 + d2, lineSegmentLength));
}
//! Return the maximum of the provided numbers
static double maximum(double number1, double number2, double number3)
{
return std::max(std::max(number1, number2), number3);
}
//! Check if the two numbers are equal (almost)
/*!
* The expression for determining if two real numbers are equal is:
* if (Abs(x - y) <= EPSILON * Max(1.0f, Abs(x), Abs(y))).
*
* @Param number1 First number
* @Param number2 Second number
*/
static bool almostEqual(double number1, double number2)
{
return (std::abs(number1 - number2) <= (EPSILON * maximum(1.0, std::abs(number1), std::abs(number2))));
}
//! Determine the intersection point of two lines, if this point exists
/*! Two lines intersect if they are not parallel (Parallel lines intersect at
* +/- infinity, but we do not consider this case here).
*
* The lines are specified by a pair of points each. If they intersect, then
* the function returns true, else it returns false.
*
* Lines can be specified in the following form:
* A1x + B1x = C1
* A2x + B2x = C2
*
* If det (= A1*B2 - A2*B1) == 0, then lines are parallel
* else they intersect
*
* If they intersect, then let us denote the intersection point with P(x, y) where:
* x = (C1*B2 - C2*B1) / (det)
* y = (C2*A1 - C1*A2) / (det)
*
* @Param a1 First point for determining the first line
* @Param b1 Second point for determining the first line
* @Param a2 First point for determining the second line
* @Param b2 Second point for determining the second line
* @Param intersection The intersection point, if this point exists
*/
static bool lineIntersection(const cv::Point2f &a1, const cv::Point2f &b1, const cv::Point2f &a2,
const cv::Point2f &b2, cv::Point2f &intersection)
{
double A1 = b1.y - a1.y;
double B1 = a1.x - b1 ...
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