uniform LBP - mapping using lookup table
Hello, I have basic implemented Local Binary Pattern (LBP), without interpolation, using OpenCV and C++. Following is the code:
#include "opencv2/core/core.hpp"
#include "opencv2/contrib/contrib.hpp"
#include "opencv2/highgui/highgui.hpp"
using namespace cv;
using namespace std;
cv::Mat LBP(string src_image)
{
cv::Mat temp_image = imread(src_image.c_str(), 1);
cv::Mat Image(temp_image.rows, temp_image.cols, CV_8UC1);
cv::Mat lbp(temp_image.rows, temp_image.cols, CV_8UC1);
if (temp_image.channels() == 3)
cvtColor(temp_image, Image, CV_BGR2GRAY);
imshow("src_image", Image);
int center = 0;
int center_lbp = 0;
for (int row = 1; row < Image.rows; row++)
{
for (int col = 1; col < Image.cols; col++)
{
center = Image.at<int>(row, col);
center_lbp = 0;
if ( center <= Image.at<int>(row-1, col-1) )
center_lbp += 1;
if ( center <= Image.at<int>(row-1, col) )
center_lbp += 2;
if ( center <= Image.at<int>(row-1, col+1) )
center_lbp += 4;
if ( center <= Image.at<int>(row, col-1) )
center_lbp += 8;
if ( center <= Image.at<int>(row, col+1) )
center_lbp += 16;
if ( center <= Image.at<int>(row+1, col-1) )
center_lbp += 32;
if ( center <= Image.at<int>(row+1, col) )
center_lbp += 64;
if ( center <= Image.at<int>(row+1, col+1) )
center_lbp += 128;
cout << "center lbp value: " << center_lbp << endl;
lbp.at<int>(row, col) = center_lbp;
}
}
imshow("lbp_image", lbp);
waitKey(0);
destroyAllWindows();
return lbp;
}
void histogram(cv::Mat image)
{
int histSize = 256;
float range[] = { 0, 256 } ;
const float* histRange = { range };
bool uniform = true; bool accumulate = false;
Mat hist;
calcHist( &image, 1, 0, Mat(), hist, 1, &histSize, &histRange, uniform, accumulate );
int hist_w = 512; int hist_h = 400;
int bin_w = cvRound( (double) hist_w/histSize );
Mat histImage( hist_h, hist_w, CV_8UC3, Scalar( 0,0,0) );
/// Normalize the result to [ 0, histImage.rows ]
normalize(hist, hist, 0, histImage.rows, NORM_MINMAX, -1, Mat() );
/// Draw
for( int i = 1; i < histSize; i++ )
{
line( histImage, Point( bin_w*(i-1), hist_h - cvRound(hist.at<float>(i-1)) ) ,
Point( bin_w*(i), hist_h - cvRound(hist.at<float>(i)) ),
Scalar( 255, 0, 0), 2, 8, 0 );
}
imshow("LBP image Histogram", histImage );
waitKey(0);
}
//--------------------------------------------------------
int main()
{
cv::Mat LBPimage = LBP("a.ppm");
histogram(LBPimage);
return 0;
}
I now stuck at implementing uniform LBP. Can't figure out how to proceed. How to map using lookup table....can anybody please help?
thanks!