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How to detect color during target detection time and put that on the 3D model to be augmented?

I am working with vuforia's unity package and OpenCV for unity at the same time. My goal is to make the texture of 3D models at the runtime, i.e whatever user colors the target object, that color at the same region should be displayed on its 3D model which is going to be augmented.

I know this can be done using OpenCV with vuforia concurrently but i'm not getting the right direction

Can someone guide me on this?

Kind regards, M Fahad Minhas