Hi I am working on a video processing project to detect foreground objects and my code to separate foreground and background is as follows :
#include "opencv2/core/core.hpp"
#include "opencv2/video/background_segm.hpp"
#include "opencv2/highgui/highgui.hpp"
#include "opencv/highgui.h"
#include <stdio.h>
#include <opencv2/imgproc/imgproc.hpp>
using namespace std;
using namespace cv;
//this is a sample for foreground detection functions
int main(int argc, const char** argv)
{
VideoCapture cap;
bool update_bg_model = true;
cap.open(0);
if( !cap.isOpened() )
{
printf("can not open camera or video file\n");
return -1;
}
namedWindow("image", CV_WINDOW_NORMAL);
namedWindow("foreground mask", CV_WINDOW_NORMAL);
namedWindow("foreground image", CV_WINDOW_NORMAL);
namedWindow("mean background image", CV_WINDOW_NORMAL);
BackgroundSubtractorMOG2 bg_model(500,10,false);
Mat img, fgmask, fgimg;
for(;;)
{
cap >> img;
if( img.empty() )
break;
if( fgimg.empty() )
fgimg.create(img.size(), img.type());
cv::Mat framecopy;
//update the model
blur(img,framecopy, Size(10,10), Point(-1,-1) );
bg_model(framecopy, fgmask, update_bg_model ? -1 : 0);
fgimg = Scalar::all(0);
img.copyTo(fgimg, fgmask);
Mat bgimg;
bg_model.getBackgroundImage(bgimg);
/*std::vector< std::vector<cv::Point> > contours;
findContours(fgmask,contours,CV_RETR_EXTERNAL,CV_CHAIN_APPROX_SIMPLE,Point(0,0));
std::vector<Rect> boundRect( contours.size() );
for(int i=0;i<contours.size();i++)
{
if(contourArea(contours[i])>20)
boundRect[i] = boundingRect( Mat(contours[i]) );
cv::rectangle( img, boundRect[i].tl(), boundRect[i].br(), 255, 2, 8, 0 );
}*/
//erode(fgmask,fgmask,cv::Mat(50,50));
imshow("image", img);
imshow("foreground mask", fgmask);
imshow("foreground image", fgimg);
if(!bgimg.empty())
imshow("mean background image", bgimg );
char k = (char)waitKey(30);
if( k == 27 ) break;
if( k == ' ' )
{
update_bg_model = !update_bg_model;
if(update_bg_model)
printf("Background update is on\n");
else
printf("Background update is off\n");
}
}
return 0;
}
and the resulting foregroundmask I got is :
t seems my code doesnt cover the whole object completely. Is there anyway I can improve it??