I am working with android opencv and i am using CameraBridgeViewBase class. but when i am run my application and every time camera preview 5-6 second delay. Here is my code
public Mat onCameraFrame(CvCameraViewFrame inputFrame) { return findRectangle(inputFrame.rgba()); }
private Mat findRectangle(Mat src) {
Mat blurred = src.clone();
Imgproc.medianBlur(src, blurred, 9);
Mat gray0 = new Mat(blurred.size(), CvType.CV_8U), gray = new Mat();
List<MatOfPoint> contours = new ArrayList<MatOfPoint>();
List<Mat> blurredChannel = new ArrayList<Mat>();
blurredChannel.add(blurred);
List<Mat> gray0Channel = new ArrayList<Mat>();
gray0Channel.add(gray0);
MatOfPoint2f approxCurve;
double maxArea = 0;
int maxId = -1;
for (int c = 0; c < 3; c++) {
int ch[] = {c, 0};
Core.mixChannels(blurredChannel, gray0Channel, new MatOfInt(ch));
int thresholdLevel = 1;
for (int t = 0; t < thresholdLevel; t++) {
if (t == 0) {
Canny(gray0, gray, 10, 20, 3, true); // true ?
Imgproc.dilate(gray, gray, new Mat(), new Point(-1, -1), 1); // 1
} else {
Imgproc.adaptiveThreshold(gray0, gray, thresholdLevel,
Imgproc.ADAPTIVE_THRESH_GAUSSIAN_C,
Imgproc.THRESH_BINARY,
(src.width() + src.height()) / 200, t);
}
Imgproc.findContours(gray, contours, new Mat(),
Imgproc.RETR_LIST, Imgproc.CHAIN_APPROX_SIMPLE);
for (MatOfPoint contour : contours) {
MatOfPoint2f temp = new MatOfPoint2f(contour.toArray());
double area = Imgproc.contourArea(contour);
approxCurve = new MatOfPoint2f();
Imgproc.approxPolyDP(temp, approxCurve, Imgproc.arcLength(temp, true) * 0.02, true);
if (approxCurve.total() == 4 && area >= maxArea) {
double maxCosine = 0;
List<Point> curves = approxCurve.toList();
for (int j = 2; j < 5; j++) {
double cosine = Math.abs(angle(curves.get(j % 4), curves.get(j - 2), curves.get(j - 1)));
maxCosine = Math.max(maxCosine, cosine);
}
if (maxCosine < 0.3) {
maxArea = area;
maxId = contours.indexOf(contour);
}
}
}
}
}
if (maxId >= 0) {
Imgproc.drawContours(src, contours, maxId, new Scalar(0, 255, 0, .16), 4);
}
return src;
}
private double angle(Point p1, Point p2, Point p0) {
double dx1 = p1.x - p0.x;
double dy1 = p1.y - p0.y;
double dx2 = p2.x - p0.x;
double dy2 = p2.y - p0.y;
return (dx1 * dx2 + dy1 * dy2) / Math.sqrt((dx1 * dx1 + dy1 * dy1) * (dx2 * dx2 + dy2 * dy2) + 1e-10);
}