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answered 2013-02-10 04:22:18 -0600
as of 2.4.2, it seems to work with all sorts of points here, so an upgrade might help.
in the meantime, you can calc your own norm:
Point3f p(17,1,8); //double l = norm(p); double l = sqrt( p.x*p.x + p.y*p.y + p.z*p.z );