1 | initial version |
the solvePnP() method takes the following as input : vector<point3f> ObjectPoints, vector<point2f> imagePoints, Mat cameraMatrix, Mat distortionCoeffs, Mat rvec, Mat tvec
The parameters you seem to be passing are:
vector<vector<point3f> > boardPoints, vector<mat> intrinsics, vector<mat> distortion, vector<mat> rvec, vector<mat> tvec
solvePnP() doesn't implicitly convert vector<vector<t> > to vector<t> like the calibrateCamera() method does, try to pass the parameters iteratively, it will work. Someone should include this in the documentation to avoid confusion.
2 | added line spacing |
the solvePnP() method takes the following as input :
:
vector<point3f> ObjectPoints, vector<point2f> imagePoints, Mat cameraMatrix, Mat distortionCoeffs, Mat rvec, Mat tvec
The parameters you seem to be passing are:
vector<vector<point3f> > boardPoints, vector<mat> intrinsics, vector<mat> distortion, vector<mat> rvec, vector<mat> tvec
solvePnP() doesn't implicitly convert vector<vector<t> > to vector<t> like the calibrateCamera() method does, try to pass the parameters iteratively, it will work. Someone should include this in the documentation to avoid confusion.
3 | forgot one parameter in answer |
the solvePnP() method takes the following as input :
vector<point3f> ObjectPoints, vector<point2f> imagePoints, Mat cameraMatrix, Mat distortionCoeffs, Mat rvec, Mat tvec
The parameters you seem to be passing are:
vector<vector<point3f> > boardPoints, vector<point2f> boardCorners, vector<mat> intrinsics, vector<mat> distortion, vector<mat> rvec, vector<mat> tvec
solvePnP() doesn't implicitly convert vector<vector<t> > to vector<t> like the calibrateCamera() method does, try to pass the parameters iteratively, it will work. Someone should include this in the documentation to avoid confusion.