1 | initial version |
After some searching I found the answer:
Back to my points:
You will get many build warnings, but all seems to work fine. The final .exe is much more greater than with dynamic linking. No need for CMake or environment path settings, works all fine with this points! Enjoy...
2 | No.2 Revision |
After some searching I found the answer:
Back to my points:
You will get many build warnings, but all seems to work fine. The final .exe is much more greater than with dynamic linking. No need for CMake or environment path settings, works all fine with this points! Enjoy...
3 | No.3 Revision |
After some searching I found the answer:
Back to my points:
5. under project properties -> configuration properties -> c/c++ -> code generation -> runtime library -> multithreaded debug (NOT dll, this was my main missing point!!!)
You will get many build warnings, but all seems to work fine. The final .exe is much more greater than with dynamic linking. No need for CMake or environment path settings, works all fine with this points! Enjoy...
4 | No.4 Revision |
After some searching I found the answer:
Back to my points:
5. (NOT (NOT dll, this was my main missing point!!!)
You will get many build warnings, but all seems to work fine. The final .exe is much more greater than with dynamic linking. No need for CMake or environment path settings, works all fine with this points! Enjoy...