1 | initial version |
The 3D "contour" is a 2D curved surface -- the isosurface. You can get a triangulated mesh, approximating the isosurface, by using Marching Cubes, which is the simplest way to do it these days.
I have C++ code that converts a quaternion Julia set into the triangle mesh): https://github.com/sjhalayka/marching_cubes
2 | No.2 Revision |
The 3D "contour" is a 2D curved surface -- the isosurface. You can get a triangulated mesh, approximating the isosurface, by using Marching Cubes, which is the simplest way to do it these days.
I have C++ code that converts a quaternion Julia set into the triangle mesh): mesh: https://github.com/sjhalayka/marching_cubes
3 | No.3 Revision |
The 3D "contour" is a 2D curved surface -- the isosurface. You can get a triangulated triangle mesh, approximating the isosurface, by using Marching Cubes, which is the simplest way to do it these days.
I have C++ code that converts a quaternion Julia set into the triangle mesh: https://github.com/sjhalayka/marching_cubes
4 | No.4 Revision |
The 3D "contour" is a 2D curved surface -- the isosurface. You can get a triangle mesh, approximating the isosurface, by using Marching Cubes, which is the simplest way to do it these days.
I have C++ code that converts a quaternion Julia set into the triangle mesh: mesh, using Marching Cubes: https://github.com/sjhalayka/marching_cubes
5 | No.5 Revision |
The 3D "contour" is a 2D curved surface -- the isosurface. You can get a triangle mesh, approximating the isosurface, by using Marching Cubes, which is the simplest way to do it these days.
I have C++ code that converts a quaternion Julia set into the triangle mesh, using Marching Cubes: https://github.com/sjhalayka/marching_cubes